DDrift

Chapter 03 of 5

Built to Hook

The design playbook behind apps that are hard to put down.

  1. The Lab

    Persuasive technology

    In the late 1990s, Stanford researcher BJ Fogg began studying how computers and apps could change people's behaviour.

  2. The Model

    Motivation, ability, prompt

    Fogg's model says a behaviour happens when motivation, ability and a prompt come together at the same moment.

  3. Students

    Future founders

    Students from Fogg's classes went on to work across Silicon Valley, including a co-founder of Instagram.

17 more cards in this chapter

Could you answer this?

According to BJ Fogg's model, what three things must come together for a behaviour to happen?

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πŸ“± The Attention Machine

  1. 01Pigeons and Slot MachinesWhy unpredictable rewards are so hard to walk away from.
  2. 02The Infinite ScrollThe feature that removed the bottom of the page β€” and its inventor's regret.
  3. 03Built to HookThe design playbook behind apps that are hard to put down.
  4. 04What Happens to FocusWhat switching, interruptions and multitasking really do to attention.
  5. 05Taking It BackPractical, evidence-based ways to get your attention back.