DDrift

Chapter 01 of 5

Pigeons and Slot Machines

Why unpredictable rewards are so hard to walk away from.

  1. The Scientist

    B. F. Skinner

    American psychologist B. F. Skinner spent his career studying how rewards and consequences shape behaviour.

  2. The Box

    A chamber for learning

    Skinner built a small chamber where an animal, often a pigeon or rat, could press a lever or peck a key to earn food.

  3. The Principle

    Rewarded behaviour repeats

    Actions followed by a reward become more likely. Skinner called this operant conditioning.

17 more cards in this chapter

Could you answer this?

Which reward schedule produced the most persistent behaviour in Skinner's experiments?

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πŸ“± The Attention Machine

  1. 01Pigeons and Slot MachinesWhy unpredictable rewards are so hard to walk away from.
  2. 02The Infinite ScrollThe feature that removed the bottom of the page β€” and its inventor's regret.
  3. 03Built to HookThe design playbook behind apps that are hard to put down.
  4. 04What Happens to FocusWhat switching, interruptions and multitasking really do to attention.
  5. 05Taking It BackPractical, evidence-based ways to get your attention back.